Halfling

Halfling lands were taken over by elves in centuries past. The animosity towards their masters is no more and they have accepted their lot as the scouts, servants, and entertainers of elvish society. While not actual slaves, they often find themselves as housekeepers for elves.

The halflings were created by Kerwyn, the goddess of law and structure. She created the halflings to serve as passive workers to tend to her cities.

Organization
Halfling currently serve their elf masters as servants and entertainers. They possess no formal independent group of their own.

History
In centuries past, the peaceful halflings had large societies where they grand stretching cities that allowed for efficient travel. With the rise of the elves, the halflings decided against going to war against the elves, and instead allowed the elves to live in their cities as long as the halflings were able to keep up the maintenance. The halflings figured they would hate to see their race's achievements go to waste, and the elves were happy enough having willing servants.

Though the cities the halflings built still stand, there is little left of their independence as they now follow their elf masters' commands. Most halflings have little knowledge of Kerwyn as their creator, instead falsely thinking it was the brilliant elves that created them.

Racial Traits
Halflings will have the following racial traits changed from the core rules:


 * +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.


 * Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.


 * Slow Speed: Halflings have a base speed of 20 feet.


 * Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.


 * Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.


 * Ingratiating: Halflings have survived at the whims of their elven masters. Because of this, they go out of their way to make themselves more useful, or at least entertaining to their masters. Halflings receive a +2 racial bonus on skill checks for a single Perform skill of their choice, and Perform is always a class skill for them. They also gain a +2 bonus on Craft and Profession checks. This replaces Keen Senses and Sure-Footed.


 * Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.


 * Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.