Orc

Orcs are widely regarded as having the strongest warriors, though they are often considered too savage to integrate into elvish society, typically being driven off like wild animals.

Organization
The orc clans typically stay within their territory of Breg-Meg, though lone individuals or small groups will occasionally find themselves beyond their borders, typically as a sellsword.

Currently, there are several known orc clans with the major ones being the Sea Wolf Clan, the Salthide Clan, the Stormcrow Clan, and the Silverback Clan.

History
The orcs were the third known race to rise up and establish themselves as a ruling race, after the elves and the dwarves. They initially fought with the elves and the dwarves for supremacy of Eden. They would have succeeded, but the nature of orc leadership forces itself under constant change and a consistent presence could never be established.

They since settled the wild waters of Breg-Meg and made it their established territory on Andermane.

Racial Traits
+2 to One Ability Score: Orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Orcs have a base speed of 30 feet.

Darkvision: Orcs can see in the dark up to 60 feet.

Intimidating: Orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Ferocity: Once per day, when an orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.

Languages: Orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.